WEEK 11 PROCESS
Summary: We meet this week and talked about some team communication problems, and we are able to talk through the problems and find...
WK11: Level 2
Team Progress The design for level 2 was completed this week and the team is now in the process of implementing all its features for...
Week 11 Team Assessment
For this week, we focused solely on developing level 2 and integrating a bit more narrative into level 1 to improve overall gameplay....
Level 1, 2, 3 Development and Resolution
Team Summary: For this week, we were improving level one based on feedbacks. Moreover, we were also planning the content for level two...
A Thinking Team is a Successful Team
The team focused on ideating the final design of level 2 and worked on then creating the remainder of assets and code to develop a...
WEEK 10 PROCESS
Summary: We met on Wednesday this week, and we talked mainly about level two design, where we are doing an underground level. Because the...
Level Designing & Facing Conflict
Team Summary: This week we decided to meet and discuss our current level one and the future of Dark Ages. We had a long discussion about...
Week 10 Team Assessment
The team had two primary goals this week: to fix level 1 and to start levels 2 and 3. With the game as it is now, a major problem we've...
Iterate, Ideate and Informate
The team and I took a short break from working on the game and instead worked hard on relaxing our muscles (brain muscles that is). After...
WK10: Approaching The End
Team Progress This week was centered around approaching level 2 and 3 with caution, carefully considering the drawbacks and...