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A Thinking Team is a Successful Team

The team focused on ideating the final design of level 2 and worked on then creating the remainder of assets and code to develop a working, twerking playable game. The team got together over the previous week and discussed the various components we need to build out as well as the scope we want to build them out in. This was important as it helps us to define how far out (whah man) we can go. We planned additional components we wanted to include in level 1 to really add some additional oomph so players are truly wowed away. For level 2, we planned out the flow, scope, and challenges it would include and finalized a boss component as well (its exciting!) Afterwards our incredibly talented environment artist began to do what makes them so incredibly talented. Draw incredible environments. Our animator also laid out the designs for level 2 in clear and easy to conceptualize manner (thank you) and also is continuing to draw additional animations for additional mechanics such as the additional of tossing. Our coder began implementation of various additions to level 1 such as small interesting visual cues and worked on fixing bugs we had encountered. The lead coder also began development of level 2.

I personally began the never-ending creation of the document. The structure of the document. The headings. Yes. I structured the document and wrote out the different design questions we have. I m currently in the process of beginning to start creating the diagrams we will need. I also helped to ideate some potential solutions to level 2's design.

The biggest challenge I see the team potentially facing is trying to push too many mechanics into the levels. I m not 100 percent sure this will be a challenge, but if we decide to keep adding things we may have less time as those things take time. I believe in this team, nay, the team believes in this team, because there is no "I" in team.

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