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WEEK 3 PROCESS

Summary:

For this week, we continued the GDD on Sunday the 22th around 3pm without meeting in person. During the process, we finalized the final look of the protagonist with sketches proposes in a 2D world. We also developed the gameplay modes and menu for the game. However, the antagonists and the environment settings art style still need to be further finalized. The art style we are going for is the Tim Burton art style, where it will look like hand sketched using dull colours with no recognizable outlines. Since we are going make a 2D plat-former game, the asset will be drawn in 3D way with shades of colour to show the depth, not just flat images.

Contributions:

For the art style, I suggested to make the characters cute and silly. I did some sketches based on the antagonists’ ability and attributes from last meeting trying to adapt the Tim Burton art style, where I also tried out the environment and creating the title for the game. I suggested to add an inventory book for the game, where the inventory keeps acts like a diary to record the notes, information collected, photos, types of monsters encountered, and ways to avoid monster. The inventory will also record the evolution of the “will-o-wisp” and the collectable candles if we still want to add the “will-o-wisp” as our second character.

Reflections:

In general, we completed the GDD well. But we submitted the file right before the deadline, which is very risky. To solve this problem, we should start every week’s process early. The weekends would be perfect to discuss and meet in person if we need to, and finalize things, since some of us have other classes or job to attend during the weekday. If we don’t need to meet in person much for the future progress, we should still aim to start early as individual on the weekend, which prevents the group from rushing everything in the last minute and leaving enough time to finish the weekly requirement before the deadline.

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