After we had gone through the greenlight review, we were able to refine our game based on the feedback that we received. Prior to our next group meeting, Jameson and Eva thought of more ideas we could integrate into our game to improve its quality. These ideas included character designs, potential plot points/directions, and mechanics. They were also able to come up with alternative games we could develop in the case that we had to scrap our current idea. Additionally, both members were able to share with the team the sketches and concept art that they had made to effectively communicate their suggestions.
This week, we met up in person to discuss the changes we would like to make to our design. We focused on solidifying our definition of all our mechanics, clearly outlining what it is a player can or cannot do with them and how they will interact with one another during gameplay. We also expanded on the world of our game - creating backstories, motivations, visual descriptions, and special abilities for our characters so that they cohesively fit into the universe we are crafting for the players. Sound is another thing we began to seriously discuss and we have found a way to integrate it into the survival and thriller aspect of our game as a new stealth mechanic. We also got started on some preliminary research on how to code certain functions that we anticipate will be in our game to make sure that we would have enough resources to help us execute them successfully when it is time to build our prototypes.
For the upcoming week, we will officially create our assets (characters, initial environments) and begin coding the basic functionalities of our game, such as player movement, stealth mechanics, and triggering game overs. We will also be outlining our refined game design in the GDD due next Wednesday and will prepare a 10 minute presentation for lab.